Mobile computing devices are an electronic equipment that have an operating system along with connectivity and are able to perform basic functions like those of a standard personal computer. The devices that fall under this type are listed below:
- Smartphones
- Tablet Portable PCs
- E-readers
- Gaming Consoles
Each of the above enumerated devices are developed either for a particular or multiple purposes. For example, the primary task of a smartphone is to make and receive calls. Aside from this main function, smartphones can also be used to surf the internet and carry out composite functions (depending on its processor speed and hard disk capacity). However, the E-reader is used mainly for downloading and reading e-books. Still, there are some e-readers that also be responsible for the option of browsing the internet. Some devices have the capability to execute a host of functions, in this manner cannibalizing into the market of other mobile computing devices. The tablet is one such device that can be used to browse the internet as well as read e-books (something that an e-reader can do as well). In addition to these devices, there are gaming consoles in the market for the gaming fanatics.
About the Report
The Global Mobile Computing Devices market will grow at a CAGR (compound annual growth rate) of 14.6 percent over the period 2013-2018
The latest report focuses on the increased need for interactivity and connectivity and put emphasis on organizations that are implementing Bring Your Own Device (BYOD) initiatives to reduce their operating costs.
Full story at http://www.mobilecommercepress.com/mobile-computing-devices-market-2015-to-grow-at-a-cagr-of-14-6-by-2019/8517920/